Jewels of the Oracle
Jewels of the Oracle (1995)
CD-ROM game. Started in 1992 and inspired by early versions of 3D Studio (the modelling and rendering program), the game is a combination of virtual environment containing interactive puzzles with atmospheric sound and music. It was translated into many languages and distributed around the world on mutliple platforms.

The Perfect Round
The Perfect Round (2012)
Book, eBook, illustrated story. This is a humourous tall tale about a character named Kele, who is a revolutionary, hi-tech, autonomous, meteorological scanner/robot who ends up playing an unintentional round of golf. His technology does not belong in the human world where the a perfect score is totally and absolutely impossible.

Forever Worlds
Forever Worlds (2004)
CD-ROM game.
I still love Forever Worlds and think it would make a great movie. Perhaps flawed by an impossibly small budget, there are some great cut scenes and beautiful art. It also made fun of conventions from old adventure games. The first game I ever translated into Russian, it never attained the status of a Jewels game.

Jewels II
Jewels II (1997)
CD-ROM game sequel to JOTO. Originally called Gems of Darkness, we modelled and rendered scenes and videos on SGI (Silicon Graphic) computers. Despite great reviews, the game got tangled up in a distribution nightmare. Re-naming and re-packaging didn't help.

Robo Divine
Robo Divine (2015)
Tales to astound was always a descriptive phrase that appealed to me. Here are 21 short stories that could be turned into Twilight Zone episodes or maybe Outer Limits. If you enjoy reading the work of Kurt Vonnegut, Harlan Ellison, Philip K. Dick, Michael Crichton, Shaun Tan, Isaac Asimov or Gene Roddenberry, you will probably enjoy Robo Divine. The book is available on Amazon as POD (print on demand) worldwide or as an E-book.

The GRID (2001)
On-line game. We called it a "hacker simulator." Probably not a good idea, the main topic was international security, secret message encryption and international terrorism. The development team was based out of Rockefeller Center in New York City until September 11, 2001. The game also incorporated on-line sponsors and advertisers in order for people to play for free around the world.